Author
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Topic: Virtual Economies Outclassing Majority World Countries...
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VoiceofTreason
rabble-rouser
Babbler # 5852
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posted 20 August 2004 10:10 AM
Nice little piece from BBC online:http://news.bbc.co.uk/2/hi/technology/3570224.stm Fascinating that a bunch of geeks (I include myself in this category) can match Namibia's GDP in an economy simply by playing online in a MMORPG. I'd love to hear other peoples thoughts on this.
From: Toronto | Registered: May 2004
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VoiceofTreason
rabble-rouser
Babbler # 5852
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posted 20 August 2004 11:30 AM
Scarcity exists on some level - there's periods of high and low demand. But it is demand driven rather than supply driven. Players need to expend time to earn the skills necessary to construct increasingly more powerful and complex items. But once they do they do not necessarily want to spend time building the easier components so they buy the finished product off of less skilled players who are building up their expertise. Some players create characters with the express purpose of using them as merchants in the game.(Everquest is the prime example I'm using here which also has provided a market place for the purposes of conducting trades and sales.) [ 20 August 2004: Message edited by: VoiceofTreason ] Just realized that i didn't actually answer the question. No the resources don't run out per se. Think of it more like farming. Plant matter pops up at regular intervals but you a) need to find it in game (not always easy) and b) you're likely in competition with other players for similar goods. [ 20 August 2004: Message edited by: VoiceofTreason ]
From: Toronto | Registered: May 2004
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