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Author Topic: Women and video games
Debra
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posted 15 September 2004 01:14 PM      Profile for Debra   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
Interesting article on the ctv website.

It starts out talking about women making inroads into video game programming

quote:
AUSTIN, Texas — Jennifer Canada knew she was entering a boy's club when she enrolled in Southern Methodist University in Austin, Texas at the Guildhall school of video game making.

There's one woman besides Canada; the other 98 students were all guys.

She jokes the ratio may be great for dating, but she sometimes got lonely. "It's really different," the 23-year-old Indianapolis native said. "I miss having a lot of women friends."


and with the a celebration of the sex and violence inherent in so many games.

quote:
Yet the appetite for scantily clad women in games shows no signs of diminishing.

The Guy Game mixes video clips of scantily clad female spring breakers on the beach of South Padre Island, Texas. Leisure Suit Larry: Magna Cum Laude pits you as a pathetic middle-aged man in a quest for female nudity.

Hugh Hefner and his Playboy empire is getting in on the act in two ways: Playboy: The Mansion debuts in November. And the magazine plans a special pictorial featuring the pixelated flesh of video game vixens such as the red-haired vampire BloodRayne.

"Let's just face it, violence and sex are things that sell," Raad said.


If 40% of women are gamers then why not start making games that are more attractive to women?

There doesn't have to be a lack of sex in them neccesarily either.


From: The only difference between graffiti & philosophy is the word fuck... | Registered: Apr 2001  |  IP: Logged
thrantos
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posted 20 September 2004 07:03 PM      Profile for thrantos     Send New Private Message      Edit/Delete Post  Reply With Quote 
Actually, I'm an avid gamer-grrl. My current faves are Warcraft 3 and XIII.

"If 40% of women are gamers then why not start making games that are more attractive to women?"

A.: I think we should look moe at gamers who aren't into sim games. I'll bet my doubloon that the ratio of fem. gamers who were into action-, RPG-, or shooter games goes down than when compared to girls who like, say, something like Simcity, Tropico, Black & White, or Empire Earth (all of which are okay games.)


From: Edson, Alberta | Registered: Nov 2003  |  IP: Logged
arborman
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posted 21 September 2004 12:25 PM      Profile for arborman     Send New Private Message      Edit/Delete Post  Reply With Quote 
Let's not lump all 'guys' who like video games into the same category as people who like video games produced by Playboy, please.

420 million people on this continent, 210 million of them are male. Those numbers, you are bound to find a few hundred thousand who think pixelated flesh is sexy. However, many of the rest of us prefer real flesh, and like a challenge in a video game.

Ditto the violence assumption.


From: I'm a solipsist - isn't everyone? | Registered: Aug 2003  |  IP: Logged
angrymonkey
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posted 30 September 2004 03:57 PM      Profile for angrymonkey     Send New Private Message      Edit/Delete Post  Reply With Quote 
They haven't been putting huge breasted and or scantily clad women wallpaper in some games just for a few thousand people.
I wouldn't say that getting women in positions to create games would make different ones- they might be into the current culture. But getting with people with a wider range of experience and backgrounds might make for more variety. But then who is going to be brave enough to market them?

From: the cold | Registered: May 2004  |  IP: Logged
Mr. Magoo
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posted 30 September 2004 04:11 PM      Profile for Mr. Magoo   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
They haven't been putting huge breasted and or scantily clad women wallpaper in some games just for a few thousand people.

From a marketing point of view, why not? If you have a few hundred thousand people who think that video game characters are "hot", and a few million who are more interested in the strategy or the action or the plot and don't notice either way, you put in the chesty sprites. It's only if these characters actually turned away more prospective buyers than they attracted that companies would have to make hard decisions.

And I suspect that if women authored video games for other women then the characters would resemble Orlando Bloom in a codpiece, the dungeons would have user-definable curtains and accent rugs, and the "powerups" would be Manolo Blahniks, but other than that... same old same old.


From: ø¤°`°¤ø,¸_¸,ø¤°`°¤ø,¸_¸,ø¤°°¤ø,¸_¸,ø¤°°¤ø, | Registered: Dec 2002  |  IP: Logged
Bacchus
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posted 30 September 2004 04:30 PM      Profile for Bacchus     Send New Private Message      Edit/Delete Post  Reply With Quote 
Silent Hill 3

The protagonist is a girl and its a tough, challenging game


From: n/a | Registered: Dec 2003  |  IP: Logged
Agent 204
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posted 30 September 2004 06:15 PM      Profile for Agent 204   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by arborman:
Let's not lump all 'guys' who like video games into the same category as people who like video games produced by Playboy, please.

420 million people on this continent, 210 million of them are male. Those numbers, you are bound to find a few hundred thousand who think pixelated flesh is sexy. However, many of the rest of us prefer real flesh, and like a challenge in a video game.

Ditto the violence assumption.


Yeah, I prefer real violence too.


From: home of the Guess Who | Registered: Nov 2003  |  IP: Logged
Puetski Murder
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posted 07 October 2004 12:51 PM      Profile for Puetski Murder     Send New Private Message      Edit/Delete Post  Reply With Quote 
Tomb Raider really struck a blow for feminism. Who knew women could have it all - giant boxy breasts AND combat boots. I am ashamed to say I played 2 into the ground.
From: Toronto | Registered: Feb 2003  |  IP: Logged
angrymonkey
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posted 07 October 2004 04:24 PM      Profile for angrymonkey     Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Yeah, I prefer real violence too.

Too funny.

Yeah, I think the character look is secondary to the gameplay. If some people like the character design-its a bonus. If not, they'll probably overlook it. But if it becomes part of the gameplay,(like that dead or alive beach volleyball game) then I don't think you're trying for as wide an audience as possible.

quote:
It's only if these characters actually turned away more prospective buyers than they attracted that companies would have to make hard decisions.

How would anyone know the percentage of people that considered a game but didn't purchase it?

oh well, personally all I'm wishing for is a little more variety and a lot less of war shooters.


From: the cold | Registered: May 2004  |  IP: Logged
arborman
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posted 07 October 2004 05:30 PM      Profile for arborman     Send New Private Message      Edit/Delete Post  Reply With Quote 
Video games have hit a major stagnation point in terms of innovation. They essentially amount to different versions of the same 6 genres of game, presented in endlessly better video quality.

I'd love to see an original game type appear, with challenges that don't center around killing/shooting/warring with everyone and everything else. Alternatively, I an do without games like the Sims, which strike me as appallingly boring and parochial.

Picky, yes, but it's my money and time after all.


From: I'm a solipsist - isn't everyone? | Registered: Aug 2003  |  IP: Logged

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